Move, Aim, Notice, Dodge, Sneak Endure, Social, Grab, Trivia, Hit,
those are the ones use in a home brew system another comic artist came up with that i’m tweeking
Do Other Stuff
Don’t Do Stuff
I was thinking about something more generic – how about Stat#1, Stat#2, Stat#3 and so on?
Max press, coordination, observation, smarts, odds of doing stupid things (replaces some saving throws) …
Actually what about making more normal stat names but making them some kind of odds, that a normal human would be more or less than you. So a 0.5 strength might be that 3/4 of people would be stronger than you. A 1 would be average 50:50. A 2 would be the top quarter of humans. Or maybe an IQ type number set would be better with 100 being average joe. A ten times the normal monster would have a 1000 stat. Allows variation and quick assumptions in a situation. I hated finding out how pointless it is to have an 18+ strength when everyone and their dog (hell hound) does too!
I’ve maxed out my digression stat for the day.
As I see it, the main problem is dexterity.
Fiddly bits with your hands? Dexterity.
Dodging and ducking? Dexterity.
Steady hands for aiming? Dexterity.
Quiet and subtle movement? Dexterity.
_Reaction times_, i.e. initiative? Dexterity.
3.5 background here, mind, but the point (and standard) stand.
I like how Lewis gets to set the standards and Frank gets to jump until he can touch them.
Starting with the stats seems like a bad idea. Better to start with what the player characters are supposed to be doing in the game, and then see which numbers would be good for regulating those activities.
Then again, I understand that these guys aren’t supposed to set a good example.
Played in a game LONG ago… all he used was:
I remember a tongue-in-cheek action movie RPG that had two stats: Guts and Coincidence. To do anything, all you needed was Guts. Coincidence determined how likely that scaffolding would be there to catch his fall when your character was thrown out of the hi-rise window.
In the background, what’s that blue thing crawling out the window? There’s a certain resemblance to an upright vacuum cleaner, but also a resemblance to the eyestalks of a 300 pound slug.
I thought it was a faucet; I assumed they were in the kitchen.
Clearly you don’t need those interns after all …
One of my friends had a system that included a “Stability” stat. If something really bad happened, he’d have people make a Stability role to see if their character coped with it well or not.
Players got to the point that, without prompting, if they felt like they had failed a Stability roll they’d start doing some pretty nice roleplaying of how badly their character would feel/react to such a situation.
thats the sanity check from Call of Chthulu with a new name…good idea though
I once had an idea for an action game called Miami Violence. The stats were Clothing Colors, Theme Music, and Eccentricity. All weapons had the same damage possibility: Missed, Owie, Need Patching, Need Surgery, or fatal. What distinguished weapons was their Surprise Factor (derringers had a lot of that) and Intimidation Factor (military style machine guns had a lot of that). The alignments were Transporter and Intercepter.
Done to death? Lewis certainly has a funny term for STANDARDS.
At least it’s not CHAMPIONS, the game you need a degree in algebra to play effectively.
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